Return to Index

Water Wraith
Large magical beast (aquatic), CN
----------
Armor Class: 14
Hit Points: 19 (3d10+3)
Speed: 30 ft., swim 40 ft.
Initiative: 6
----------
STR: 14 (2) DEX: 13 (1) CON: 13 (1)
INT: 3 (-4) WIS: 12 (1) CHA: 6 (-2)
----------
Saves: STR: 4 DEX: 3 CON: 3
    INT: -4 WIS: 1 CHA: -2
Skills: 2 + ability mod for (Perception, Stealth, Swim)
Languages:
CR: 2(160 xp)
----------
Space: 5 / Reach: 5
Melee attacks:
bite +4 (1d8+2 plus attach), 4 claws +4 (1d6+2)
----------
Special: amphibious, expressive chameleon
Feats: Dodge, Improved Initiative
Environment: warm rivers (Garund)
Organization: solitary, pair, or swarm (3-12)
Treasure: none
Source: Inner Sea Bestiary

----------------------------------------------